1The village
Vân Khê
A terraced rice village on a mountainside somewhere between East and West: tiled and thatched roofs, a stone bridge over a stream with a small waterfall, paper lanterns lit at dusk, a banyan on the square, bamboo and pines at the edge.
Western things have crept in over the years: a small stone chapel on the eastern edge, a graveyard with Western headstones behind a wrought-iron gate, a windmill on the slope. Lanterns, shrines and iron gates share one road.
2The hero
Lâm, a young farmer
Conical hat, brown cloth tunic, a woodcutter’s axe on his shoulder instead of a sword. He is nobody special yet.
The game begins with him walking home through the village on a golden afternoon.
3The seed of the dark
The priest who vanished
A generation ago a Western priest came and built the chapel. One winter he vanished, and nobody has gone up there since.
Lately the signs are back: bats the size of crows roosting on the forge roof, a whistling from the bell tower at night, the village drunk swearing he saw a figure standing on the tower. The notice board says it plainly: children stay off the stream bank after dark; nobody goes near the chapel after sunset.
4The turn
Bright, then dark
The story opens bright: rice about to flower, the tavern full, the blacksmith teasing Lâm about his chipped axe. Then it slides toward dark fantasy, with demons and curses and a world getting quieter.
The first time Lâm steps onto the chapel road at night, two or three blood-sucking bats come down on him, and the first battle begins.